Academic lecturer in the field of Cocos games: Who says that you can't make good games in 8 hours?


In the background and in the community, we often see that many small partners complain about the difficulties of self-learning, and also find that the quality of the tutorials on the Internet is uneven.
Since the beginning of the year, the engine team has begun to produce official video tutorials. Currently, the brand new tutorial "Cocos Creator 3D Getting Started Guide" of the teacher at Station B has been updated to section 6, which is very suitable for researching and developing Xiaobai. Read the original text at the end of the post. .
At the same time, there are still many high-quality up masters at station B who have been producing Cocos technical tutorials attentively to help developers make better use of the engine. Nowpaper is one of them.

Nowpaper was originally named Yang Hengran. He has created many Cocos Creator related technical tutorials, including basic engine tutorials, game production and so on.
He is like your roommate in the exam week, explaining professional and technical knowledge to you in vivid vernacular, which can still make you feel stable. Through many transcripts of game production, he showed that in the absence of art, simple materials can be used to try and verify the gameplay.
In addition to strong professional skills, his works also have a strong human touch and emotion.
For example, during the epidemic, he produced "Eight Hours of Development Game-Eliminate That Virus". In addition to efficient development capabilities, the warmth conveyed by the theme of the game has also moved everyone.
This video also received nearly 10,000 views on station B and was widely acclaimed. Interested children's shoes can go to his B station homepage to learn more.
Sister C started to pay attention to Nowpaper from this video. From his work, I can feel his strong independent developer spirit. I am very happy to invite Nowpaper to participate in our interview and tell everyone his story.
Click the video below to see the detailed interview content.
Interview Record
You introduced yourself as a "15 years of gaming industry dad", is it convenient to share your previous work experience?
I started working in a game company in 2004, and I have participated in almost 30 game projects. Up to now, I have witnessed the development of the game industry for 15 years, and I feel as proud and proud as watching children.
Is there anything interesting about the years of dealing with games?
In fact, the most interesting thing is that my main job is not to do development, but to do product and project management. With the unending passion for creating games from scratch, programming development has always been a side job and hobby, and has been exposed more. (laugh)
In the early years, I also wrote more than a hundred basic game development technical articles on the blog garden (cnblogs). I also became the world's most valuable technical expert of Microsoft for four years. I have shared game technology at three TechEd conferences.

How did you get in touch with Cocos?
As early as in a conference in 2010, I had the honor to review Cocos2d on WoPhone.

The official contact was in 2011. My team started to study cocos2d-x when it was transforming into mobile games. In 2012, I was fortunate to participate in the porting of the Cocos2d-xna version, and used it in depth to complete the two popular "Shaolin Tower Defense" and "Pocket Pets" on Windows Phone at that time.

Now when I am teaching students, I also strongly recommend the use of Cocos Creator, which is a good destiny for Cocos. (laugh)
Your current profile is "College Game Lecturer", can you introduce your current job?
At present, I work as a lecturer at the Central Academy of Fine Arts and Communication University of China to teach game development courses to college students. It includes game programming, data analysis, and design theory practice and application.
He also cooperated with university teachers and established an academic studio in Beijing International Trade Center, regularly organizing related activities, inviting students and leaders of high-level universities to conduct game professional training and sharing.

Those who are interested can pay attention to hardfun.cn.
The Creator 3D tutorial you made has been well received. Will there be similar tutorials in the future?
Yes, I will do such tutorials. In the past, when I was learning and developing, I often encountered some noob questions. These questions were too simple to answer.
However, many novices may find it difficult because of these small problems. I have done so many years of technology sharing, most of which are basic versions, because I am not a technical background and can empathize, so I pay more attention to basic learning.
"What game can be developed in 16 hours?" "Successfully out of the circle at station B, what was the opportunity to make this work?
There are many small partners who want to enter the industry and may have mastered the skills, but still do not know the development process of a game. So I made a condensed video to share with you, from the needs analysis to the whole process of making a relatively complete work.
In addition, I also want to prove to students in the game field through a video that I can make good works in a short time.
Do you take care of the planning, material, sound effects and development of your work?
In most of my personal works, I can solve the material problem by myself. But people's energy is always limited, and they are not playing games full-time, so they can't take all of them.
As an independent gamer, what do you want to share with you in terms of development ideas and efficiency?
In terms of development thinking, you must make a game you like. Even if the attempt fails, you can learn more than doing a game you don't like.
When it comes to high efficiency, three things are important: focus, proficiency, and goal.
The basic condition for concentration is that no one disturbs you, and self-discipline is also required. After all, a quiet environment is easy to find, and it is difficult to restrain yourself.
Using skilled tools can greatly reduce your time cost. If you are not familiar with it, a lot of time will be wasted on learning and trial and error. Handy tools are very important.
If you don't have a clear goal for what you want to do, you will waste a lot of time if you keep choosing various vague paths on the road of trying.
Your homepage has a special column for your daughter, is it intentional to train in the direction of the game boss haha~
My daughter is very talented in vocal music, and it is estimated that she will not be a bigwig in the game industry. Since she was 6 years old, she has won the first place in the National Children's Vocal Competition several times, and also won the top three in two international vocal competitions in Hong Kong. She often performs vocal programs on TV media, with certificates and trophies A wall.

As an old man, I am naturally proud of some of the outstanding performance of his child, so I set up a separate channel and may post some videos about her. In fact, she has Pinterest, and a lot of performance videos can be found online.
My daughter is very interesting to participate in the creation of games. In fact, when she was very young, I developed exclusive games or apps for her, such as word recognition, piggy bank, origami, etc. She also gave it as the first user I have a lot of inspiration and suggestions, but also gave birth to the idea of ​​becoming a teacher.

Your relationship with your daughter is very equal and harmonious. Do you have any parent-child education experience you want to share? (Haha)
In fact, there is no trick in this regard. The most important thing is to lead by example to cultivate good habits for the child, and to talk to her on an equal footing. If you want to talk about interesting things, she said that she likes to listen to me reasoning and can learn a lot, but it bothers me the most and thinks it is the most difficult process. (laugh)
Many fans said they would worship you as a teacher. What do you want to say to everyone?
I am the best teacher. There are many tutorials and learning materials on the Internet. As long as you have enough interest to generate electricity, you can always learn what you want.
But what I want to warn is that a lot of practice is necessary to hone your skills. Don't be inferior to the master, practice more, try your own ideas more, use more tools repeatedly, practice makes perfect.
If you are interested in learning about game creation, please pay attention to my channel. I will publish some videos about game development and game design on a regular basis. Also welcome to participate in offline activities organized by me.
Is there anything else I want to say to everyone~
In fact, many people think that I am only talking about development. In fact, I am not only talking about game development technology. I have good content to share in game-related rule design, psychology, and project management. Recently, I am planning to make other series of videos. , I hope everyone will join in.

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