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Showing posts with the label enjin games

Cocos Creator v2.4.2 update instructions, unlock byte platform!

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Following the release of v2.4.1 last week, Cocos Creator v2.4.2 brings the long-awaited byte game platform support to everyone! With huge traffic and strong channels in hand, I believe it will bring more opportunities for developers, and we also look forward to more excellent products on the byte game! We recommend that developers who need to release byte games upgrade the engine to the latest version to get the best experience. Byte games** Byte games are developed based on ByteDance's full product matrix, including today's Reddit, Douyin, and today's Reddit extreme speed version. It is a brand new game type that does not require users to download and click to play. It has natural features such as graphics and video. The collocation. ByteDance's full product matrix takes content distribution as the core, and promotes the distribution of small games through content, and the content is the volume and fission of small games. At present, there are very rich application sce...

Cocos Creator implements left and right jump games

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This article first appeared in: a small worker (caizj_cn) Cocos is authorized to reprint, thanks to the author for his creation 1 How to play After the game starts, tap the left and right sides of the screen, the robot jumps a step towards the upper left or upper right. If there is a stone in the next step, 1 point is successful, otherwise the game ends. 2 Module introduction Game scenes are divided into two: homepage scene (home), game scene (game). The home scene (home) serves as the entrance to the game, without other functions, and simply provides the entrance to the game. The game scene (game) realizes game play and game logic control. The interface is as follows: The main functions of the game are all in the game scene. The main function structure of the game scene is as follows: 3 Development instructions Here we mainly introduce the logic of the game scene, according to the above functional structure to introduce, first look at all the courseware UI components in the game scene...

Academic lecturer in the field of Cocos games: Who says that you can't make good games in 8 hours?

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In the background and in the community, we often see that many small partners complain about the difficulties of self-learning, and also find that the quality of the tutorials on the Internet is uneven. Since the beginning of the year, the engine team has begun to produce official video tutorials. Currently, the brand new tutorial "Cocos Creator 3D Getting Started Guide" of the teacher at Station B has been updated to section 6, which is very suitable for researching and developing Xiaobai. Read the original text at the end of the post. . At the same time, there are still many high-quality up masters at station B who have been producing Cocos technical tutorials attentively to help developers make better use of the engine. Nowpaper is one of them. Nowpaper was originally named Yang Hengran. He has created many Cocos Creator related technical tutorials, including basic engine tutorials, game production and so on. He is like your roommate in the exam week, explaining profession...